High-Performance XDP BNG · CGNAT · QoS
Broadband Gateway · Acceleration & Savings

Serve More Customers With Fewer Servers

Your broadband gateway processes every subscriber's traffic. Accelerating that work means fewer servers, less power and space, lower latency — and a lower cost per subscriber. Same service. Same features. A fraction of the cost.
up to 9×
more efficient
per subscriber
up to 80%
lower 5-year
total cost
up to 70%
less latency =
happier customers
0
features lost
(Accelerated QoS)

Think of it as three engines for the same car. They all get subscribers online — but one sips fuel and one drinks it. At ISP scale, that fuel bill is real money — every month.

MODE 1 · STANDARD

Software Processing

The traditional way. Maximum flexibility.

  • All work done in general-purpose software
  • Every feature available, easiest to customize
  • Highest hardware use per subscriber
  • Best for smaller sites or richest feature needs
MODE 2 · ACCELERATED QoS

Hybrid — Fast-Path Traffic Fairness

The balanced choice. Big saving, no features lost.

  • The heavy "traffic fairness & speed-shaping" work is moved to a high-speed fast path
  • All address-sharing & security features kept
  • Roughly half the hardware per subscriber
  • Best all-round balance of cost and capability
MODE 3 · FULL ACCELERATION

Everything in the Fast Path

Maximum density. Lowest cost per subscriber.

  • All processing — sharing, security, fairness — in the fast path
  • Lowest hardware use & lowest latency
  • Most subscribers per server
  • Best for large scale & growth
Standard Accelerated QoS Full Acceleration

1 · Processing cost per subscriber  (lower is cheaper — index, Standard = 100)

How much server "horsepower" each subscriber consumes

Less horsepower per subscriber → more subscribers per server → lower cost.

Standard
100
baseline
Accelerated QoS
45
−55%
Full Acceleration
11
up to ~9× less

2 · Servers needed to serve 100,000 subscribers  (illustrative)

Fewer servers = lower purchase cost, power, cooling, rack space & maintenance

The single clearest money picture: same subscribers, very different hardware footprint.

Standard
≈ 10 servers
most
Accelerated QoS
≈ 5 servers
−50%
Full Acceleration
≈ 2–3 servers
fewest

3 · Relative 5-year total cost  (hardware + power + space + upkeep · Standard = 100)

What the choice is worth over the equipment's lifetime

Driven mostly by server count and the electricity to run & cool them.

Standard
100
Accelerated QoS
52
−48%
Full Acceleration
20
−80%

4 · Subscriber experience — responsiveness  (delay added by the gateway — lower is better)

Faster handling = snappier browsing, gaming & video calls = fewer complaints

Latency is invisible on a bill but very visible to customers — it shows up as churn.

Standard
100
most delay
Accelerated QoS
60
−40%
Full Acceleration
30
−70%

What lower latency means for your customers — games, calls & video

Delay (latency) and uneven delay (jitter) never show up on a bill, but they are exactly what customers feel — and the #1 hidden cause of "my internet is bad" tickets and churn. Acceleration shaves delay off every packet, which lands straight in the apps people care about most:

🎮 GAMING

Responsive, competitive play

  • Without: lag spikes, "rubber-banding", high ping, losing winnable fights
  • With acceleration: low, steady ping — fast reactions, smooth play
  • Lets you sell a premium "gamer / low-latency" plan
📞 VOICE / VoIP

Clear, natural calls

  • Without: robotic, choppy audio, echo, words cut off, talk-over
  • With acceleration: low jitter → crisp, real-time conversation
  • Fewer "can you hear me?" complaints
🎥 VIDEO CALLS

Smooth HD meetings

  • Without: frozen frames, audio/video out of sync, "you're frozen", reconnects
  • With acceleration: stable, in-sync HD on Zoom / Teams / Meet
  • Critical for work-from-home subscribers
The fairness multiplier: on a busy line one big download (a game update, a Netflix stream) can starve the gamer or caller sharing it — the classic "everything lags when someone downloads" problem (bufferbloat). Acceleration's built-in traffic-fairness keeps the small, time-critical flows — game, voice, video — snappy even when the line is full. It's the single biggest everyday experience win.

Why it's money: better real-time experience → fewer support calls, higher satisfaction, lower churn, and the ability to market premium low-latency / gaming tiers. The latency you can't see on a spreadsheet is exactly what customers leave over.

5 · Room to grow before you buy more hardware  (spare capacity at busy hour — higher is better)

Headroom = how many more subscribers you can add for free

More spare capacity means you delay the next hardware purchase — sometimes for years.

Standard
~25%
tight
Accelerated QoS
~60%
comfortable
Full Acceleration
~90%
very large

Which mode fits which goal?

Your priorityStandardAccelerated QoSFull Acceleration
Lowest cost per subscriber◐ good● best
Fewest servers / least power● best
Best subscriber experience● best
Keep every advanced feature● best● full◐ most
Simplest to operate / customize● best
Highest scale & growth● best

● strongest  ·  ◐ good  ·  ○ limited

How acceleration actually raises your ceiling

The key principle: acceleration does not make your network cards faster — it removes the processor as the bottleneck, so you finally fill the link & PCIe bandwidth you already paid for. Your real ceiling becomes network-card line-rate + PCIe limit, not the CPU. To carry more than that, the link must grow.
Sizing rule used throughout: ~3 Mbps per subscriber (busy-hour average) → max subscribers ≈ usable Gbps ÷ 3 ≈ × 333  ( 20G→6.7k · 40G→13.3k · 56G→18.7k · 100G→33k · 200G→64k ).
ServerProcessorMemoryNetwork & real ceilingToday (Standard)
Server AXeon E5-1650 v4 · 6 cores / 12 threads (HT)32 GB2× 10G → 20 Gbps link cap~16 Gbps · ~5,000 users · CPU-limited
Server BXeon E5-2697A v4 · 16 cores / 32 threads (HT)32 GB2× 40G XL710 → 56 Gbps (PCIe 3.0 ×8)~33 Gbps · ~9,000 users · CPU-bound

Server A — max subscribers (6c / 12t HT · 2× 10G = 20 Gbps)

Standard is CPU-capped below the link. Acceleration fills the 20G link (→ 6.7k). The link is then the wall — a faster card lifts it.

Standard (today)
~5,000
now
Accelerated · same 2×10G
~6,700
fills 20G
Accelerated + new 2×40G card
~18,700
56G *

* A new 2×40G card lifts Server A to the ~56 Gbps PCIe 3.0 ×8 / XL710 ceiling. Its 12 threads spread the receive queues and drive this comfortably for Accelerated QoS; for Full address-sharing at 56 Gbps a CPU refresh adds margin.

Server B — max subscribers (16c / 32t HT · 2× 40G → 56 Gbps PCIe 3.0 ceiling)

Two 40G ports, but PCIe 3.0 ×8 + the XL710 cap throughput at ~56 Gbps. Acceleration fills that ceiling; exceeding it needs a new platform.

Standard (today)
~9,000
now
Accelerated · fills 56G
~18,700
×2
Beyond 56 Gbps
needs new platform · PCIe 4.0 + 100G NIC

Memory: 32 GB is fine for traffic-fairness; large-scale address-sharing (millions of connections) benefits from 64–128 GB — an inexpensive upgrade that extends both servers.

Recommended platforms — to go further

When you want to grow beyond what the current servers and links allow, here are three sensible steps. Acceleration scales with CPU cores × clock speed × network-card line rate; memory sizes the address-sharing tables.

PlatformProcessorMemoryNIC + PCIeUsable throughputMax subscribers @3 MbpsBest for
① Keep & Accelerate
lowest cost
your current servers→ 64 GBexisting 82599 / XL710 · PCIe 3.020 – 56 Gbps~6,700 – 18,700Immediate win, near-zero capex
② 100G Performance16-core 3.0 GHz
(EPYC 7313P / Xeon Gold 6326)
128 GB2× 100G Intel E810 · PCIe 4.0~100 Gbps~33,000One node replaces several old ones
③ 100–200G Scale32-core
(EPYC 7543 / 9354)
256 GB2–4× 100G E810 / ConnectX-6 · PCIe 4.0~150 – 200 Gbps~50,000 – 64,000Large / Tier-1 growth

Maximum subscribers per node (Full Acceleration · @ 3 Mbps/user)

More subscribers per node = fewer nodes = lower cost per subscriber. Figures = usable throughput ÷ ~3 Mbps busy-hour (≈ 333 subs/Gbps); depend on traffic mix & feature set.

① Keep & Accelerate (56G)
~18,700
existing
② 100G Performance
~33,000
1 node
③ 100–200G Scale
~64,000
max

The smart sequence: start with — accelerate the servers you already own (biggest return, lowest spend) — then add or only when subscriber growth needs more pipe.

Example: what it saves on 100,000 subscribers

5-year gateway cost — same subscribers, three modes

Illustrative, using an all-in figure of ~$12,000 per gateway node, per year (hardware amortization + power + cooling + rack space + support), and ~3 Mbps/subscriber. Your numbers will differ — the ratio is the point.

ModeNodes for 100k5-year costYou save vs Standard
Standard≈ 10≈ $600,000
Accelerated QoS≈ 5≈ $300,000≈ $300,000 (−50%)
Full Acceleration *≈ 2–3≈ $150,000≈ $450,000 (−75%)

That is up to ~$450,000 saved over five years on a 100k-subscriber footprint — plus a faster service that reduces churn. Savings scale directly with subscriber count.

* Full Acceleration assumes modern 100G-class nodes (~33k subscribers each at ~3 Mbps). On the existing 56 Gbps servers, Accelerated and Full both reach ~18.7k subscribers/node (network-card limited) — either way, roughly half the nodes of Standard.

Rack space & power — the saving that recurs every month

Fewer gateway nodes isn't only a one-time hardware saving — it permanently shrinks two recurring costs: the rack space you rent and the electricity you burn (the servers plus the cooling to carry their heat away). For the same 100,000 subscribers:

Rack space used (rack units "U" — lower is better)

Half the footprint frees rack you can rent out or grow into — without a bigger room.

Standard
≈ 10U
most
Accelerated QoS
≈ 5U
−50%
Full Acceleration
≈ 2–3U
least
ModeNodesServer power+ Cooling (facility)5-yr electricity *
Standard≈ 10≈ 4.0 kW≈ 6.4 kW≈ $42,000
Accelerated QoS≈ 5≈ 2.0 kW≈ 3.2 kW≈ $21,000  (−50%)
Full Acceleration≈ 2–3≈ 2.1 kW≈ 3.4 kW≈ $22,000  (−48%)

* Illustrative: ~$0.15 per kWh, cooling overhead ×1.6 (typical data-centre). Accelerated nodes draw less because there are fewer of them; Full nodes are individually beefier but far fewer. Both roughly halve power and rack vs Standard — and these costs recur every month for the life of the deployment.

The bottom line

For the same number of subscribers, moving from Standard to acceleration can cut the gateway hardware you need — and the power, space and maintenance that come with it — by roughly half (Accelerated QoS) to as much as five-fold (Full Acceleration), while making the service faster for the customer.

Up to ~9× more efficient · up to ~80% lower 5-year cost

Recommendation: Accelerated QoS is the safe, high-return default — about half the cost with every feature kept. Full Acceleration is the choice where scale, density and the lowest possible cost per subscriber matter most.

Figures are representative, based on measurements from live production deployments, and are presented as relative comparisons to illustrate the trade-offs. Actual results depend on traffic mix, subscriber behaviour, feature set and server hardware. "Accelerated QoS" keeps all address-sharing and security features in standard software while moving traffic-fairness/speed-shaping to the fast path; "Full Acceleration" moves all processing to the fast path for maximum efficiency. Prepared as a non-technical overview for planning and budgeting discussions.